Anti-Lag Script?

(Please let me know if this is in the wrong category)

  1. What do you want to achieve? I released an update for my game, in which the size of the map being increased, also increase the lag. I want to find a way to at least significantly lower the lag, if not get rid of it.

  2. What is the issue? After releasing the update in which the map was expanded, the lag increased by a huge amount.

  3. What solutions have you tried so far? I’ve tried lowering the graphics settings to the lowest level, but that won’t even work.

Please give any help or advice you have! Many thanks!

Here’s some steps you can take:

1.) You can turn on Streaming Enabled.

2.) If you have any mesh parts that don’t need to be interacted with change their CollisionFidelity to “Box” and set them to CanCollide false

3.) Avoid excessive use of Unions if they’re not needed. As it can create unneeded polys

4.) If you have any custom textures on parts remove textures from any faces that aren’t seen.

Hope this helps!

3 Likes

I’ll try it! Thanks for the help!

Do you added scripts in update?