Again I agree with this statement. This is just for those that have a use case for it and understand things like this (or not and don’t care)
It’s all client side. I’m pretty sure it’d be impossible to make something like this on the server.
u cn hide it inside other essential scripts such as uuh character controllers idk
it is possible but -
a) would be super duper laggy
b) there will need to be an event to fire whn mouse is clicked and for click detection u will have to use a local script
c) it will be super duper super duper super duper laggy
On every thread regarding exploiting this method is mentioned. As always, this has never been an effective way to stop exploiters. Putting your whole game in a singular script will make your code hard to maintain, most likely worse performance, and won’t do anything to stop an exploiter. There are many more methods than just deleting the script that someone could employ if they wanted to get around this.
That anti Autoclick seems very good to me
Useless, exploiters can just remove the script.
The exploiters cannot remove the script, they can only remove local things if he puts it in the ServerScript they cannot do anything
Unfortunately, this is entirely client sided. It is very hard if not impossible to do this on the server side without relying on a client script.
However, this is quite effective against people who are just using an autoclicker and not exploiting.
Not with filtering enabled with functions
If you have a simulator, or a “click to get money” type of game that relies on clicking to progres would benefit from an anti-autoclicker.
Or you can just use debounce for your tools or etc?
pretty easy to bypass. Most AutoClickers have this feature. You can just set a random interval.
EDIT: I actually tested it with my autoclicker, and no detection whatsoever.
With your random interval one?
Well considering that I’m from the Minecraft community around 1.7.x and 1.8.x. Some, manufacturers actually have double clicking built into the mouse without software. With drag clicking also becoming a more known thing this has the potential to false ban players. Who have no knowledge that you have this in any type of game…
You could make use of remote events to process mouse click events, and with the possible use cases of this module, you’d need processing of mouse click (or some equivalent) on the server regardless. Would have to account for ping of course, but the one ping module does that incredibly well from my experience with it. Therefore you couldn’t just “delete the script”, being on the server.
Yeah, and people can just get a random interval autoclicker.
Ah, well this doesn’t work in all scenarios. But it does a good job when people don’t exploit and don’t use random interval clickers.
It could be fixed to not work with exploiters using regular interval clickers if it was just handled server-side as mentioned above, which there’s really no reason not to do since the server would have to handle the relevant mouse input or equivalent (or else the game would be super-exploitable):
Why would you want this? You want people to stay in your game as long as possible. This would make players not want to grind your game too.