Anticheat For remoteevent and remotefunctions

ExploitDetect.lua (4.9 KB)
put this into serverscriptservice this auto detects any remoteevents and remotefunctions you place in replicatedstorage no need to add any in the script as this auto detects them make sure your game has at least a 1 second cooldown on on your gameplay as the anticheat detects rapid firing this will put a stop to exploiters who rapid fire events or functions. this also uses the banning api for automatic bans

  1. This would go in #resources
  2. Just implement a proper anticheat into your remoteevents / remotefunctions rather than making a overall check

I wouldn’t really class this as a anti-cheat, players can still cheat

yes but it stops rapid firing what exploiters do

Exploiters don’t usually just “spam” remotes, including the fact a smart exploiter will clock on that it bans you if you’re spamming, therefore they wont spam the next time.