AntiGod Mode / Detecting FEGodeMode

Ok, So I coded this a while back taking advantages of how Some GodModes work
Such as FEGodMode,
While this might destroy ScriptKiddes it wont destroy Experienced Scripters, how could I improve this script?

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		while wait(0.5) do
			local antiFeGodWeld = char.Head:FindFirstChild("PartWeld")
			if not antiFeGodWeld then
				plr:Kick("Kicked for Gmode!")
			end
		end
	end)
end)
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You could try DesdcantRemoved or ChildRemoved functions. I think they would fit better in this situation instead of running a loop.

Also, I’m pretty sure some godmode scripts take advantage of removing the Humanoid aswell.

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Good FeedBack, im currently building a large scale (ServerSided)anticheat.

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