Antro
Aesthetic Intros
What is Antro?
Example: https://youtu.be/9Z629ii4sJU The name Antro is coming from Aesthetic Intro. Antro helps you to create aesthetic intros for your game. That you're able to configure EVERYTHING! Background Colors, Texts, Other colors and much more with Antro.How to use?
click here to view.
So firstly you have to insert the Module to your game. Make sure the parent is not server sided like ServerScriptService, I preffer you to put it in ReplicatedStorage.Now you need to configure the Values
By the way, the style must be “Classic” until we add new ones.
And now you need to call this function. It's very basic, just create a local script inside StarterPlayerScripts, and write this:
local Module = require(game.ReplicatedStorage[“Aesthetic Intro”])
local Player = game.Players.LocalPlayer
Module.StartIntro(Player)
script:Destroy()
– Now you are done!
Download
Link: Here!Source
local Aesthetic_Intro = {}
local TweenService = game:GetService("TweenService")
local Settings = script.Configuration
function Aesthetic_Intro.StartIntro(Player)
local Style = Settings.Style.Value
local TextColor = Settings.TextColor.Value
local BackgroundColor = Settings.BackgroundColor.Value
local LoadingText = Settings.LoadingText.Value
local WelcomeText = Settings.WelcomeText.Value
if Style == "Classic" then
local GUI = Instance.new("ScreenGui", Player.PlayerGui)
local Frame = Instance.new("Frame", GUI)
Frame.Size = UDim2.new(1,0,1,0)
GUI.IgnoreGuiInset = true
Frame.BackgroundColor3 = BackgroundColor
Frame.BorderSizePixel = 0
GUI.ResetOnSpawn = false
Frame.Position = UDim2.new(0, 0,1, 0)
local Game_Name_Text = Instance.new("TextLabel",Frame)
Game_Name_Text.BackgroundTransparency = 1
Game_Name_Text.Text = game.Name
Game_Name_Text.Position = UDim2.new(0.266, 0,0.104, 0)
Game_Name_Text.Size = UDim2.new(0.468, 0,0.232, 0)
Game_Name_Text.Font = Enum.Font.SourceSansLight
Game_Name_Text.TextColor3 = Settings.TextColor.Value
Game_Name_Text.TextScaled = true
Game_Name_Text.TextTransparency = 1
wait(2)
Frame:TweenPosition(UDim2.new(0,0,0,0),"Out","Sine",1)
wait(1)
local Hedef = {}
Hedef.TextTransparency = 0
local Sure = TweenInfo.new(0.5)
local Tween = TweenService:Create(Game_Name_Text, Sure, Hedef)
Tween:Play()
wait(2)
local Game_Name_Text2 = Instance.new("TextLabel",Frame)
Game_Name_Text2.BackgroundTransparency = 1
Game_Name_Text2.Text = Settings.LoadingText.Value
Game_Name_Text2.Position = UDim2.new(0.266, 0,0.383, 0)
Game_Name_Text2.Size = UDim2.new(0.468, 0,0.064, 0)
Game_Name_Text2.Font = Enum.Font.SourceSansLight
Game_Name_Text2.TextColor3 = Settings.TextColor.Value
Game_Name_Text2.TextScaled = true
Game_Name_Text2.TextTransparency = 1
local Game_Name_Text3 = Instance.new("TextLabel",Frame)
Game_Name_Text3.BackgroundTransparency = 1
Game_Name_Text3.BackgroundColor3 = Settings.BackgroundColor.Value
Game_Name_Text3.BorderSizePixel = 0
Game_Name_Text3.Text = Settings.WelcomeText.Value
Game_Name_Text3.Position = UDim2.new(0.266, 0,0.383, 0)
Game_Name_Text3.Size = UDim2.new(0.468, 0,0.064, 0)
Game_Name_Text3.Font = Enum.Font.SourceSansLight
Game_Name_Text3.TextColor3 = Settings.TextColor.Value
Game_Name_Text3.TextScaled = true
Game_Name_Text3.TextTransparency = 1
local Hedef2 = {}
Hedef2.TextTransparency = 0
local Sure2 = TweenInfo.new(0.5)
local Tween2 = TweenService:Create(Game_Name_Text2, Sure2, Hedef2)
Tween2:Play()
wait(4)
local Hedef3 = {}
Hedef3.TextTransparency = 0
Hedef3.BackgroundTransparency = 0
local Sure3 = TweenInfo.new(0.5)
local Tween3 = TweenService:Create(Game_Name_Text3, Sure3, Hedef3)
Tween3:Play()
local Hedef4 = {}
Hedef4.TextTransparency = 1
local Sure4 = TweenInfo.new(0.5)
local Tween4 = TweenService:Create(Game_Name_Text2, Sure4, Hedef4)
Tween4:Play()
wait(2)
Frame:TweenPosition(UDim2.new(0, 0,-1, 0),"In","Sine",1)
wait(1)
GUI:Destroy()
else
warn(Style .. " Is not a valid style.")
end
end
return Aesthetic_Intro
Antro is developed by Z_lqify.
Let me know if there are some problems or if you have any suggests.