Any creative ways to deal with players reaching the open-world boundaries?

I’m making an open-world game, and I need to have a way to deal with players reaching the end of the map. I’m thinking of walls, but that wouldn’t fit in my forest map. So does anyone have any ideas on how to deal with this?

6 Likes

Seeing as this is a forest you have a couple of options:

  • A wall of trees that happen to be denser than the rest of the forest that bock the boundaries

  • Some kind of entity in the forest that kills you/carries you back to the center if you go too close to the edge (monster, very giant gust of wind, etc.)

  • Nearing the boundary of the map could look barren, and at the very edges cliffs would block you from going off the edge of the map

7 Likes

A forcefield that launches them into a ragdoll. Everybody loves those

7 Likes

One method you could try is creating a holographic wall that only appears as you get close. That way it shouldn’t interfere with your world’s theming :slightly_smiling_face:

Alternatively, you can use the terrain itself to create more natural boundaries e.g. using cliffs or oceans.

11 Likes

If you are experienced with programming, then I would suggest making an invisible part that lines the edge of the entire map. When a player touches that part, they move back about 5 studs.

Edit: I also suggest adding some fog to the forest, that way it is harder to see the edge of the map.

3 Likes

My idea would be to create a dense shroud which, when the player walks into, makes their screen quickly turn white. If they are within it for too long, they are teleported back!

1 Like

to make “endless” feeling maps, i usually build the layout/paths as a really big interconnecting circle, so they don’t end up at dead-ends like walls :smiley: on these maps i also usually spawn them right in the center rather than an end to make it also feel like a big world. good luck on your building adventures <3

7 Likes

Category moved to #help-and-feedback:game-design-support, since it is addressing the technical factor about user experience to deal with the open-world boundaries.

Jailbreak actually dealt with this by adding low detail and par environment where players can’t reach.

4 Likes

Here are a few ideas:

  • Make mountains
  • An Impenetrable wall
  • A Storm
  • A sea
  • Ravine

Hope you like them, have a good day!

3 Likes

A dome with the forcefield property would make a good boundary.

1 Like

I think you should add a wall but make it transparent, I do that and it’s pretty helpful.

1 Like