Any difference between R6 and R15 when moving shoulder up with Motor6D?

So I have a script that moves a character’s shoulder up 90 degrees. Is there a difference between R6 and R15 when using this script? And if so, how can I detect if a character has R6 or R15 enabled?

local RShoulderJoint = char.Torso["Right Shoulder"] -- getting the joint 

if RShoulderJoint then
    RShoulderJoint.C0 = RShoulderJoint.C0 * CFrame.Angles(math.rad(90),0,0) -- rotating the C0 by 90 degrees
end

Yes, at least because at R15 the Right shoulder motor 6d is located at the right upper arm, not torso.

How do you tell if someone is using R15 or not?

Rigtype

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