So I have a script that moves a character’s shoulder up 90 degrees. Is there a difference between R6 and R15 when using this script? And if so, how can I detect if a character has R6 or R15 enabled?
local RShoulderJoint = char.Torso["Right Shoulder"] -- getting the joint
if RShoulderJoint then
RShoulderJoint.C0 = RShoulderJoint.C0 * CFrame.Angles(math.rad(90),0,0) -- rotating the C0 by 90 degrees
end