Any Differences? (Walking System)

The following two videos showcase my game using Roblox’s default walking system, and another game MVSD (Murderers Vs Sheriff Duels) with their walking system.

People are stating that both games are using different walking systems, and that MVSD’s is smoother. I can’t spot any differences.

Our game:

MVSD:

Let me know if you spot a difference. Thanks in advance.

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There’s not a difference in both of the systems. It’s just regular Roblox core scripts. That’s literally it. Only the difference is there are more effects on the screen in the first that make the feel of walking real.

Probability shows that when you spin once (period) ~you approx spin in 2sec in the first video. Whilst in the second video you spin in ~approx 2.5 sec

Which means the approximate walkspeed both for this is

velocity = 2* pi * r / t

Since you’re spinning in a 1x1 meter (thanks for the prototype thing you put) we can accurately calculate you spun in 4 squares (1 meter = 3.57 studs)

That means this
(in default, roblox grids are sized as 4x4 studs)
velocity = (2 * 3.14 * 4) / 2 = 11.21 studs/s

since you spun in an oval direction which means 2 (1x1m or 3.57x3.57studs) squares
velocity2 = (2.5 * 3.14 * 3.57) / 2 = 11.2 studs/s

that means there’s no actual difference here so yeah you’re fine

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Thank you bro, and you’re a literal math genius, and they’re STILL telling me its different. :man_facepalming:

Different camera zoom out distance?

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