I’m seeking an efficient method for detecting multiple tools being equiped at once due to exploiting as well as multiple tools being inside the players backpack. My tools are all on the server side and exploiters are able to duplicate these tools while they are still functioning, none of these tools can be dropped nor have touch interests inside them tho a quick clip shows the host explorer attaching to another player or bot while the other person resets, the player is able to obtain their tool that was equiped. Any help with methods I can use would be amazing!
If the tools replicate from client to server then could you just literate over the children of the players backpack and character and check if there is any extra tools?
I’ve tried this even with the child added function tho it doesn’t work.
Maybe a For Loop going through a Player:GetChildren table and then an if statement to detect if the child IsA(“Tool”) and if it does add 1 to a value and if the value is over two then that player has more then one tool equipped.
Sorry I meant Character:GetChildren()
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