Hello! I ran into lighting issues as i was creating props made of MeshParts. Biggest of it have the weird shadows on bottom of it. Is there any ways to fix it?
I think it has to do with the mesh itself, specifically the normals.
Maybe you should redesign the traffic cone so it doesn’t have the weirdly 3d lines around the cone.
This looks like an issue with the smooth shaded vertexes as well as some normals possibly being inversed. If you view the face orientation in blender you can most likely get some more information about what could possibly be happening.
Alternatively if you send the OBJ/FBX I’m sure someone could look and clean it up.
Can you provide us with a screenshot of the model itself in Blender? This will help us better understand what the problem could potentially be.
While that’s in the process, here’s one potential solution to your problem:
Have you tried applying an edge split modifier? The reason your model may be experiencing shading issues is because when you applied the shade smooth effect to the model, Blender assumed that every edge had to be smoothened, leading to some odd-looking shading.
By applying the edge split modifier, you give the modifier a minimum value of the angle at which the edges should be split. So just try tweaking the value and your model should be looking fine.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.