Any Good Way to Put Gunshot Wounds on Player

I thought about putting a gunshot wound where the player gets shot. At first this sounded easy and I can do it no problem, that was until I looked at the hit boxes of an R15 rig. The head has a rectangle hitbox and the body parts’ hit boxes are rectangle as well, despite having diagonal edges. I could probably find some annoying workaround for the body parts other than the head due to them being at least similar to their hit box in a way. On the other hand, the head, which is more cylinder than anything, is a rectangle as well? How would I even put a gun shot wound accurately on the head when the hitbox doesn’t even reflect the head in a accurate way?

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yeah so throughout my time I’ve even just replaced the head with a fake union. and welding that union, then named that union fakehead or something, and making original head uncollideable and no query.

Do you have a way of putting the wound on there so that it wraps around the union or do you just let the edges come off the union?

what do you mean let edges com e off the union

Do you use a decal or another method to put an image on the character’s head?

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well I would probably just put cylinders wrapping around the head for bangdages or something

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reclass the head instance to a MeshPart

Yeah I ended up making the head a MeshPart.