Any good ways to animate Skinned MeshParts?

I am making a game that will be using Skinned MeshParts, but the problem is that there is no good way to animate a Skinned MeshPart rig that I know of.

I seams like that you can only use the built-in Animation editor, with is not as good for realistic animations. I use blender for animations, but the only thing is that to export a Skinned MeshParts Rig, Studio would have to have a .fbx exporter built in because .obj does not export skinned meshparts.

And on the other hand Moon Animator does not even support skinned meshparts!

Thank you for reading.

I’ve been using Adobe’s Mixamo for animating my skinned characters. It’s really easy and quick to use, plus you can automatically rig your characters using the tool. I recommend trying it if you haven’t already.