I am making a game that will be using Skinned MeshParts, but the problem is that there is no good way to animate a Skinned MeshPart rig that I know of.
I seams like that you can only use the built-in Animation editor, with is not as good for realistic animations. I use blender for animations, but the only thing is that to export a Skinned MeshParts Rig, Studio would have to have a .fbx
exporter built in because .obj
does not export skinned meshparts.
And on the other hand Moon Animator does not even support skinned meshparts!
Thank you for reading.