Any Ideas on Increasing Play Time In A Simulator

I was wondering what ways/ideas that you do to get the player to stay in a typical simulator for longer.

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If the simulator is Cool*, players want updates, new content.
If the simulator is quiet and boring, players will probably pay a visit and leave shortly after a while.
If the player is very fond of simulators, he can play a little, if the content created is really worthwhile, he will stay for a medium time or he can really like the simulator and become an active player in this game. simulator.
Just what i think…

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Simulators thrive off of having a seemingly never-ending supply of content, so for it to be a successful it needs to have a lot items a player can unlock. Also, there is no “silver bullet” your going to have to brainstorm fun and unique things to make your simulator stand out, one that does this well is Bee swarm simulator, it has managed to stay consistently popular for years.

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– add quests like " reach level 100 " and the reward of this mission " radnom legendary item ".
– no repeat for acions that happens in-game
– finally, always update the game

in my opinion it will make players want to play more time .

There was a previous thread related to the question not to long ago, before striving into adding elements to make your players comeback or continue playing your game for longer. Make sure the simulator game you made is fun for including rewarding features for, players if the game isn’t enjoyable or lacks proper elements people aren’t going to play it or continue staying longer.

Try brainstorming ideas and learn how to adding levels rewards quest and more. Keep increasing the level or add daily quest to gift players for coming back to your game. Give them rewards, and proper elements things to make them continue playing not only that but to keep coming back.

In order to keep players in to continue staying your game longer, you need to add something that will make them wanting to return back or continue playing. I would consider making your gameplay and mechanics different from already made simulators.