Im making a f3x building game where players can claim plots and build in them, using f3x. Im using a part counter script to limit the amount of parts a player can insert into their build to prevent lag, however I’ve noticed its not updating when actually in game compared to editing in studio. Let me elaborate…
In this image you can see I’ve manually inserted 4 parts into the “Build” folder using the explorer. When I run the game I get the amount printed out perfectly.
However, when iIm actually in game, using f3x, and I insert a part… The part goes into the build folder but the value stays at 4, when they’re may be 5 parts in the folder, the script continuously outputs 4. Even though the script is made to output the number of descendants of the build folder.
This is the simple script I’m using to print out the number.
I’m guessing this is something to do with roblox itself and not the code? Is there any way I’d be able to fix this and have the value get correctly printed out?