I know it is more secure to have filtering enabled on in the games, but I’ve got a really good anti-exploit script, and actually, my game doesn’t work properly with FE. I actually tried the old method in wich you disable it in the Workspace properties, but it seemed to not work.
Can anyone help me?
( I don’t know if this is the right category to ask this )
Definitely the wrong category to post in. I’ve moved it to Scripting Support–if you don’t know which category to post in, check the categories. Don’t just choose a random one.
By any way, there is a 0.5 chance by using metatables. Also you need to beware that client changes will REPLICATE to the server as well if you somehow manage to disable them by a metatable which I 99.5% doubt you can.
why would you ever want to disable filteringenabled
Just because you have a good anti-exploit, doesn’t mean that’s any reason to not want it. FilteringEnabled is there to serve as your fundamental layer of security and what you do adds on: anti-exploit isn’t an excuse to be lazy and avoid learning how to properly work in current conditions.
If your game doesn’t work with FilteringEnabled, then fix it so it does.
The Workspace property does nothing any more, this was announced several years ago. This is only useful as a marker to indicate if your game previously was not FilteringEnabled and as a heads up that you need to update your game.
I think disabling FE is not good, And you said you have good anti-exploit.
Because in my opinion most anti-exploits (client sided) are practically useless unless they detect the exploit when it injects since they are all so easy to bypass nowdays, So I would like to recommend that dont disable FE.
Alright, I only asked if there was another way, because back then it was optional to have Filtering Enabled. I’m trying to learn remote events for a long time and the results weren’t the best… As I know I can’t remove it anymore , I’ll for sure learn the new coding for filtering enabled