Any smart ways to tween a frame inside a UICorner'd Frame?


Consider this: I have a parent frame that has a UICorner, I am trying to tween a child frame within this to have a “fill up” effect on the parent frame, only issue is that whenever I tween upward, you have either the hard edge of the child frame sticking out, or you have a corner frame filling it up instead of a perfect frame; see references:

Any suggestions or smart tricks?

Consider using a CanvasGroup:


In this example, we have a blue-colored CanvasGroup with a UI corner, and a regular red-colored frame that is naturally clipped by the CanvasGroup.

Note that as per the documentation CanvasGroups are slightly resource-intensive.

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I appreciate that, works well. :pray:

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