Any solution for animation getting interruption by the walk animation?

I made a I made a system when you open the door by touching a animation effects will :Play()
but the animation always gets interruption by the walk animation. If there’s any solution on this it will really help!

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Change the animation priority to Idle, or Movement. Roblox animation prioritys are always set to core, so I assume your animation is set to Core.

If you don’t know how to do this, click the three buttons, the last option should be “Set Animation Priority”, click that, and set the animation priority.

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What a relief it worked, Thanks for the help!