So I’ve been scripting for a game that I’m making with my friend and one of the features of the game is having parkour in the game.
When I made it and got it working literally everything seems fine when playing yourself, but later on I tried it in a local server, seems like the players see eachother going THROUGH the wall because the animation doesn’t want to load, or it does load but it doesn’t act properly as I scripted.
Here’s a video I made with the help of my friend showing the problem Streamable Link Here (I chose Streamable because the DevForum said the video was not able to upload)
Here you can see that in my perspective the animations of the other player aren’t loading as good as my character does
Yes, the animations are loaded serversided, however the AnimationTracks and Animations are made inside the script as well, don’t know if that’s the problem
I got new information about my problem
Seems like my custom animations (I mean, the “animate” script that always appears in the character, just modified), it’s causing the problems with it.
I deleted the animations and tried the default animations, it resulted in the default animations actually NOT overlapping the vaulting animations I’ve made.
However this makes no-sense, I can load any animation with the default animations roblox gives me without it overlapping, but when I modify it to be my animations it decides to overlap, does anyone know why and how to solve it?
sorry for the necroposting but you need to set the animation’s priority to Action, when you get pushed a little your default walking animation plays and if it has a higher priority, your animation can get overrided
i also hope that you didn’t have to wait 7 months for this solution and that you found the answer in those span of 7 months, good luck with your oncoming scripts by the way