Any thought on my first blender map?

Please note that I am only a scripter, not a modeler.
This is for a FPS Game that is in development.



20 Likes

A bit low on contrast, but the modeling is great.

6 Likes

It’s really good :+1: also was it made in one session or multiple?

4 Likes

Multiple. This took me a very long time to build.

3 Likes

This Blender map looks very good! Especially if it’s your first one ever! Nice job on it!

4 Likes

Thank you!

char limit

2 Likes

This is fantastic for solo work and especially a first work. Looking at this, I would have no idea that you were only a scripter. I think you can call yourself “also a modeler” now.
Some things I’d suggest: it looks like the bloom on your camera is really high, it’s hard to see things clearly. Maybe it’s just a stylistic choice, but in a competitive FPS game as a player I’d want to see things decently clearly. I also see your windows are just images, which still looks great from a distance and the right angles, but I think making real windows, as difficult as they are, really adds to the immersion of any game; bonus points if they’re breakable.

4 Likes

I think it would look good if the player went to an optometrist

4 Likes

its not a bad building but that blur effect you have NEEDS to be removed

3 Likes

Blur will be toggleable.

char limit

2 Likes

Reminds me of Silent Hill & COD! what was your biggest inspiration for this? It looks real good! :doh:

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Call Of Duty was mainly my biggest inspiration for this.

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This is a really nice blender map, and even better considering it’s your first one! :smiley:

Only minor issue i have with the pictures (not the actual model but just the experience/game) is the blur, because it looks like when I take off my glasses.

tl;dr: other than turning the blur a little bit down, Fantastic!

4 Likes

Yeah, I will make blur a option in this game and it will be turned off automatically.

3 Likes