Any thoughts on my UI?

I’m working on my UI interface including hotbar, survival statistics, and experience bar. I’m not really a UI guy, actually I prefer not to work with UI whenever I can but in this situation I decided to work on making it look okay.

Is there anything I can do to make it look better? Change of fonts? Layout? Color palettes? Please give me your thoughts.

Update [1]: Added Inventory portion.

Update [2]: After implementing some fixes from suggestions and 1500+ grueling lines of server and client code later, here is my fully modular inventory system. Please give thoughts! (ps: animations were not feasible for me lol, survival statistics aren’t done, inventory data stores functional. )
Video:

Sorry for poor quality, was too lazy to use OBS
Screenshot [1]:


Screenshot [2]:

Note: you can drag the items was just too stupid to showcase in video smh

12 Likes

It looks good u could make it better when u add small effects when u open the Backpack for 1 sec like a straight light line animated from bottom left to top right for each button if u know what i mean. But it looks good

1 Like

since it already looks good on a design perspective lets explore the utility

hunger thirst stam and health seem to be in a place where it wouldn’t distrupt gameplay and you would know how much you have based on a glance, good job.
maybe make it 100% instead of 100/100 to heighten clarity

inventory also does the same thing as the 4 bars mentioned previously, very good. but if possible make it only visible when actively trying to switch tools

inventory size and position pauses gameplay to make it so that the player can organize, good

in the design department its pretty okay, the only problem being the inventory doesnt look centered

good job on the design and utility department!

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Server + Client code is over 50000 characters so I couldn’t post it.