here is my knife throw any tips to improve it?
wait(0.2)
local Character = Player.Character or Player.CharacterAdded:Wait()
local stand = Character:WaitForChild("Stand")
local knife = script.Knife1:Clone()
knife.Parent = Workspace
knife.CFrame = Character:WaitForChild("HumanoidRootPart").CFrame
knife.Orientation = Character:WaitForChild("HumanoidRootPart").Orientation
knife.Parent = workspace
Deb:AddItem(knife,5)
local Vel = Instance.new("BodyVelocity",knife)
Vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Vel.Velocity = Character:WaitForChild("HumanoidRootPart").CFrame.lookVector * 50
local ignorelist = {}
local antiGravity = Instance.new("BodyForce")
antiGravity.Force = Vector3.new(0, workspace.Gravity * script.Knife1:GetMass(), 0)
antiGravity.Parent = script.Knife1
knife.Touched:Connect(function(hitpart)
antiGravity:Destroy()
if not hitpart:IsDescendantOf(Character) then
if hitpart.Parent:FindFirstChild("Humanoid") then
local enemy = hitpart.Parent
local enemys = players:GetPlayerFromCharacter(enemy)
if (table.find(ignorelist,enemy) == nil) then
table.insert(ignorelist,enemy)
enemy.Humanoid:TakeDamage(4)
enemy.Humanoid:LoadAnimation(hitanim):Play()
local Blood = script.Blood:Clone()
Blood.Parent = enemy.UpperTorso
enemy.Humanoid.WalkSpeed = 5
enemys.Backpack.Value.UsingMove.Value = true
wait(1.25)
knife:Destroy()
antiGravity:Destroy()
Blood:Destroy()
enemy.Humanoid.WalkSpeed = 16
enemys.Backpack.Value.UsingMove.Value = false
end
end
end
end)
end)