tried something, i know the torso doesnt move but the arms and legs look jumpy, like they just jump into place, its not really smooth at all or anything
im going to go insane with how hard it is to animate R15
To make it more natural, you should make the animation slower. You can also make the head bobble around a little. And the arms shouldn’t move like that. I would just walk around and try to replicate how i am walking.
If you want to make your animation natural you should make the arms wavy. I replicate my walk when i think the animation I make is unnatural to me. “How do I wave my arms around?”. Of course, i also do forget my full walking. But a video can help.
You should add more keyframes. I scatter them around (of course not THAT much)
Now, If you want to make a good animation, you have to have an Idle animation for it aswell.
Also, I think mesh deformed R15 rigs are better. You should try it out.
The walking animation should be adjusted to the type of game you are making. Horror games for instance should have simple, slow movement as that makes it much more climatic.Simulators on the other hand should have quick, sudden movement even if it sacrifices on reality.
In your situation, your avatar lacks on Torso movement, as well as a little bit of an inclination in the position of its equilibrium Add those, and the animation will look much more smoother!
There are plenty of tutorials out there on Developer Hub already that you could use to polish your animations. I am sure they’d help you achieve what you’re aiming for.
Kinda like a zombie shooter, not sure what i should go for here
Yea, i just wanted to know why the animation’s arms and & legs just looked so choppy
Im dumb, can i have this explained in simpler words?
Never thought of looking up a tutorial to polish animations, always just looked up the type of animation i was making and trying to see what other people did
Zombie shooter sounds like a game where a dynamic and sudden type of animation should be implemented. As the gameplay will most likely be quick, the animations should also be rather fast.
Inclination in the position of its equilibrium basically means that the Torso along with Arms would need to be leaning forward; more when the character is running, less when the character is walking. You can observe that while watching sprinters running short-distance-races.
Note: If the game is going to be the First Person Shooter (FPS), be sure the current animation you’ve made isn’t going to mess up how the player itself will see the surrounding. It matters more for what the player sees, rather than what other users view them as.
The character doesn’t need to be moving fast though, it’s more about sudden, bouncy movement in the animation itself. You can see this technique being used in games like Arsenal where the character’s arms are moving left and right, not necessarily naturally, but very climatically.
And yes, you should start your animation with the first step, as if it was missing, the character would slide on the floor like it’d have been on an ice during the first second of it.
Anyways i tried going and making something
it looks better than the last attempt
Tried adding some “sway” or something, like leaning the torso to the side that the arms out on
Without "Sway"
With "Sway"
(Edit)
Making new animation because the legs just didnt have enough power, they didnt go back far enough and didnt go forward far enough
(for my liking atleast)
Reworked the stepping, before it would just glide back, but now i made it look like a actual step