So I’m trying to make a light flickering system with the desired parts (tags) but when using while wait() do, it only runs one. I know it would happen, but is there any other way of using CS and this?
local CS = game:GetService("CollectionService")
for i, v in pairs(CS:GetTagged("Lights")) do
print("I come from this path: ".. v:GetFullName())
local aLight = v.SpotLight
local light = v.Parent.Light
local volume = light.LightSound.Volume
while wait(1) do
light.Transparency = 1
aLight.Enabled = not aLight.Enabled
volume = 0
wait(0.1)
light.Transparency = 0
aLight.Enabled = not aLight.Enabled
volume = 0.1
wait(0.3)
light.Transparency = 1
aLight.Enabled = not aLight.Enabled
volume = 0
wait(math.random(0.1,0.5))
light.Transparency = 0
aLight.Enabled = not aLight.Enabled
volume = 0.1
wait(math.random(2,6))
light.Transparency = 1
aLight.Enabled = not aLight.Enabled
volume = 0
wait(0.1)
light.Transparency = 0
aLight.Enabled = not aLight.Enabled
volume = 0.1
end
end