Any tips on making large buildings?

Hello, Merry Christmas to you all.
I am currently tackling a project which at the moment is called ‘Cyber Streets’ it is a cyber punk themed game similar to The Streets (an already existing game). For my main attraction and center of the map I plan on building a skyscraper. Now I am relatively new to building so as you can imagine it is a daunting task.
Do you have any tips on how to build large scale projects to make them symmetrical and look well, good? All ideas and tips are appreciated, thanks!

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I’m not a builder and any tip is better than nothing. For that you can build half of the building, clone it and place the clone properly to make symmetry.

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Oh, I didn’t even think of that! And its simple aswell. Thanks :smiley:

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If you’re willing to dabble in the arts of Blender you could make the skyscraper a mesh or two, detail it how you want, and be able to just stretch it real big inside Roblox. Then just make some invisible walls around it so players don’t walk through it or hit the mesh’s funky hitbox.

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I did think of doing that, but as I’m not personally the best with blender and I am terrible at importing/exporting meshes I’ll stick more to my comfort zone also I’m unsure how to easily make interiors in blender.
Thanks for your suggestion!

Ah, if it needs interiors, I would stick to building with parts as well. That gets tricky in blender.

If the building(s) are going to be lots of Parts try to make them all CanTouch false, and as well as as many as possible CanCollide false.
This will keep the game from lagging a bit by reducing the number of calculations and hitboxes involved.

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Based on your twin skyscrapers photo, build only one building, and then mirror it using a plugin. Also turn off castShadows on parts that you think aren’t seen by people to reduce lag.

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If you want to get really good at building:
Use this plugin:

What’s the point of using this when you’re inside of studio already? Like, a decent amount of people use it - but there’s quite literally no point. I understand people using it INSIDE games to quickly add something…but not studio.

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Well it is a lot easier, because when you move or resize or rotate something it says how much you moved or sized or rotated it. It also has a built in welding system, parts spawn anchored, and you can make studs on a face with a few clicks.

I kinda agree with you, I only use it to move my models on x,y,z axis while having my model rotated

I’m pretty sure you can see with your own eyes if you’ve moved or rotaed your part lol, the plugin is just extra junk covering your main screen.

I said it says how much. Like if you want to make pillars that are the same distance away, it will say, “Moved 4 studs” or some other number, so you don’t have to copy two pillars and do the extra work

Well, it also does a lot more than that. It’s basically a convenient tool for anyone who doesn’t want to have to press “+”, type in what they want to add to a part, then configure all that in properties. For instance, just by clicking U, I can get a light emitting from a part in roughly 10 seconds with a customized color, brightness, and range.

When you get used to the key binds, it makes building much faster. You can weld parts together, turn anchoring and collisions on/off, add decals, meshes, lighting, particles, surfaces like motors and hinges, paint parts, and most of this is configurable.

You can also change increments on tools like move, rotate, and resize so that you resize a part by .01, or make it go bigger in two directions at once. Additionally, you can also change the moving pattern by local so it’ll move it based on the angle of the part, or global so it only moves in one way.

F3X has a very smooth setup so it’s very easy to switch between two things you want to do, and way faster especially if you learn the key binds. I highly recommend F3X as a tool to better your builds in studio.

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