Any to LUA [PLUGIN]

Any to LUA!!

SCRIPTSico

Please let me know your feedback! :muscle:

Hello! This plugin is an update to my first plugin.

  • This plugin transforms anything into a script and scripts into objects.

Now the plugin has a fresh new look, featuring improved UIs and exciting new functionalities, such as customizable settings.

What’s New?

  • Updated UIs:

RobloxStudioBeta_l7qSU4rrBx
RobloxStudioBeta_39sv5G5ZuN

  • Full support for any type of Union:

Why choose this plugin over other converters?

My Plugin:

13 Likes

Part to Raycast too?
(to Module Script too?)

1 Like

I didnt understand, but do u mean that u can make objects stored in scripts so that u can later execute the script to get them out of the script

1 Like

Yea, thats it. You can store anything in a script and after use it in another script. You can also convert the object to a module and use it

Part to Raycast?? How should it work?

i think i did something wrong, it did not transform a part into a fully functioning game in lua

2 Likes

can it convert Lighting to script please

would love to edit that

1 Like

Hum, what you did? You need make sure plugin have permission to inject scripts

1 Like

I made this plugin only for objects, but I can do it

Use the parts CFrame. It’s possible.

1 Like

The plugin uses CFrame, what do u exactly mean?

That you can convert a part to a Raycast ( script) .
So when you start the script a Raycast gets created that has the position and oriantation of the part. The best thing to do is to make a lot of rwaycast in a row with it.

1 Like

But you can simple do this, I think it’s not necessary

You cannot call it “any” to Lua if it can’t transpile bytecode, this is a scam.

4 Likes

You cannot call it “any” to Lua if it can’t transpile a part to a Raycast, this is a scam.

:sob: I am to lazy to do it and noone else adds this.

1 Like

Okay, wait the next update…

Alr, I’ll do it maybe another plugin only for this

1 Like

Hey, nice instance encoder. I opened your plugin’s source code, and I have to say, there are easier ways of doing what you’re doing.

For starters, you don’t need to manually create every UI element. You can parent ScreenGuis to your plugin script, and clone from those.

Also, there’s a Web API to get a list of properties for an instance. You could make use of that to easily serialize instances. Also, the API stays up to date with Roblox, so any changes Roblox makes, your plugin will account for.

1 Like

Thanks <3!! I know about the API but I prefer this way