Any way to fix ragdoll bouncing after getting up?

Hi DevForum,

I made a ragdoll script, and noticed after every time the character gets up after being ragdolled, it sort of bounces up a couple of times. I’ll show the video for reference purposes:

I can provide the script if necessary. Thanks!

hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)

hum should be NPC’s humanoid.

Thanks, I was instead thinking I could do something like:

Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)

Is there any differences? If so, what do you recommend I look into?

I didn’t really tried that out as it makes you get back after a ragdoll, I had the same issue in my project where I didn’t wanted a ragdoll and I fixed it by using the solution I gave to you, it completely disables ragdoll.

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