Hi DevForum,
I made a ragdoll script, and noticed after every time the character gets up after being ragdolled, it sort of bounces up a couple of times. I’ll show the video for reference purposes:
I can provide the script if necessary. Thanks!
Hi DevForum,
I made a ragdoll script, and noticed after every time the character gets up after being ragdolled, it sort of bounces up a couple of times. I’ll show the video for reference purposes:
I can provide the script if necessary. Thanks!
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
hum should be NPC’s humanoid.
Thanks, I was instead thinking I could do something like:
Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
Is there any differences? If so, what do you recommend I look into?
I didn’t really tried that out as it makes you get back after a ragdoll, I had the same issue in my project where I didn’t wanted a ragdoll and I fixed it by using the solution I gave to you, it completely disables ragdoll.
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