So I am making a Debugger, which I would like to work in game.
So, any way to get warnings, errors, etc that are sent into the output?
Uh yeah.
So I am making a Debugger, which I would like to work in game.
So, any way to get warnings, errors, etc that are sent into the output?
Uh yeah.
Anyway to get errors on the server? MessageOut appears to be client exclusive
cant you just use remote events?
In what way do you intend me to use RemoteEvents?
MessagingOut from looking at the docs can only be triggered on the client, which I assume sends me stuff from the client output (not sure if this is true)
I would also want to get warnings, errors, etc on the server, and then just send them to the client, but again MessagingOut from the docs say it only runs via the client
Use game:GetService("LogService"):GetLogHistory()
in a server script to get a table of the output history. It tells you the message type and gives you the time stamp.
Alternatively, you can just open the developer console from in game.