Any way to get welded parts to move with Motor6D Transform changes?

Hi, so I’m having this issue where parts welded to the player model do not move with the player, and I’m guessing this is because I change the Transform property of a joint in the player to change their facing direction when they move around.

Any ideas as to what I could try?? Thanks :slight_smile:

Ahh, silly me. I tried welding the newly made parts to the HumanoidRootPart directly; which never rotates. I changed it to weld to the Torso of the rig I had instead, which all other limbs connect to and now it works as anticipated. :slight_smile:

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