Any way to have particles land on the floor?

Any way to have particles land on the floor like this? (talking about the little woodchips not the table gib)

I’ve been looking everywhere and haven’t found a reliable solution.

You can add collisions to particle emitters using this resource:

just use a particle emitter for the tiny wood chips

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that’s interesting, but at the same time it looks like it just puts a particle over a part, which is not what I’m looking for.

The only solution for adding collision to “particles” is to rig up a part with decals/guis attached to mimic the appearance of particles, sadly.

The linked module above is probably the quickest solution, though I’d recommend fiddling around and seeing what you can come up with yourself.

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They are not landing on the floor, they are dropping right past that point. The wood landing along with the particles are tricking you into seeing what you expect to happen … The art of programming.
The smaller ones are again like the wood dropping. Selling the particle effect even more.

uhhh they are hitting the floor, and bouncing aswell

Them are not particles they are just smaller objects acting as the wood is. Pause the hit at 0:07 and 0:08 … see how many there is … now look at how many ended up on the floor. The particles are also fading out quickly.

Particle effects, tween effects and a bouncy floor with bouncy wood objects that are free dropped after the tween arch effect.

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