Usually when creating meshes and decals I need to tweak them multiple times and reupload the tiny changes until it is perfect, which fills asset manager and inventory with literally hundreds of meshes. Is there a way to mass archive the assets or do you just have to do it one by one, or just ignore it and let it sit in your inventory? Also is there a way to remove them from inventory instead of just archiving?
Sadly that is no possible atm. I’ve noticed that too before so only thing I can recommend is naming each version differently. For example if I make a chair and then change it a little ill call it ChairV2, then ChairV3. That’s the only way I’ve been able to identify my meshes inside the huge list.
I think you can select ‘remove from game’ in asset manager to remove it from the list of meshes, or is that just images?