Currently, for every part of my model I need to import all 4 textures (Colour map, normal map, etc.) to the surface appearance for every material on my model and that time quickly adds up.
I’m just wondering, is there any way to import straight from substance painter with all the surface appearances set up? Or is there atleast any method faster than doing it all manually?
After you make the model, go back to blender and apply textures (you can quickly in Shading with the keyboard shortcut Shift+Control+T) after applying the texture in Blender, update your fbx file with the model and load it into roblox studio, the textures should be applied automatically. I’ve always done this.