Any way to reduce code when there are too many `Parent`?

I have some complex object structures with many child levels and many times I have to create references like:

local parent = MyPart.Parent.Parent.Parent.Parent.Parent.Name

Any way to reduce this?

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There is a way, but it can sometimes be not the better way, and that is:

workspace.thing.thing.thing

or something like that, but sometimes it can’t be helpful.

I mean I guess you can do this?

function GetNParents(Part, N)
    for i = 1, N, 1 do
        Part = Part.Parent
    end
    return Part
end

local Parent = GetNParents(MyPart, 5).Name

honestly I don’t know how else to respond to this :confused:

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Could you show how you’re explorer is setup? There is probably an easier way to organize your code.

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variables?

local itemOne = this
local itemTwo = this.that
local itemThree = this.that.that

if this isn’t structured, use FindFirstAncestor or FindFirstAncestorOfClass.

otherwise

local DeathRobot = {}
DeathRobot.__index = DeathRobot

function DeathRobot.new(model)
    local self = setmetatable({}, DeathRobot)
    self.Head = model:FindFirstChild("Head")
    self.Torso = model.PrimaryPart
    self.Name = model.Name
    return self
end

local rob = DeathRobot.new(workspace.Model)
print(rob.Head)

I suggest to start from the top (parent instance), not the bottom, unless you have to. or if the parent is very close.

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