and in what way would that be?
Your camera gets blurred and an underwater sound effect plays whenever your camera goes into the water part.
Also, I can’t use terrain water because it cuts into my preexisting terrain.
is that by a region3 or have you got a frame that does it by CFrame? or what is it because it should still work.
i have made a similar ocean and it is definitely better to have the surface thin otherwise you wont see the surface of the water because once your camera enters a block it is not visible from the inside.
I’m not sure, but I think it uses CFrames.
if you want to send me a picture of the script i could adjust it for you or tell you how it works.
Mr NicNac gave it to me.
Nope, that didn’t work. Thanks for replying though!
You could make them extremely thin (I think 0.05 is the smallest) so that its barely noticeable.
Make what extremely thin? Can you clarify?
The parts. The min size is 0.05, so you would make the parts’ Y size 0.05.
your part is shrinking when unioned because the parts are the largest they can be on the scale, thus when you union them as a single object, it shrinks to the largest possible size of ONE OBJECT, which is 2048x2048.
Try using terrain water instead.
Thanks for the reply, but a change in the water parts would not work because my parts have to be a certain size.
is the whole maps water going to be at the same level? and the whole map going to be covered in water?
Why do they have to be a certain size?
No, there are certain places where the water isn’t the same level as the ocean. And the whole map is not water, the ocean is just a region of the map.
Because they are ocean parts, and the ocean has to be big.
ok well then then this solution should fix your problem.
copy those ocean parts into a thin layer ontop of the current ones
and make the ones below it transparent
therefore the scripts inside them will still run accordingly but the only visible bit of the ocean will be the thin copied parts ontop (these thin copied parts dont need the scripts in them)
understand?
I understand. I’ll try it and hopefully it’ll work.
They can be as wide as you need, they just need to be thin, like this:
Basically its just the top layer, so the sides won’t show.
If you are using touched events for this and all of the water is at the same height, you could check if the camera’s Y height is below a certain value (whatever the height of the ocean is) instead.
I don’t think this is made by touched events. Here’s the script again: