Clipping issues resulted from player looking at a angle. I tried to circumvent this by using look vectors and positions, making the billboard decal invisible when reaching a certain dotproduct value (for different reasons altogether). However I don’t like the visuals of this, really feels poor and so I decided it would be best to leave as is but I really would like to know how to stop the billboardgui’s decal from clipping like I had shown.
There’s no way to do this, you should use a surfacegui to keep it solid on a surface instead.
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thanks but that wouldn’t work for headlights
this is possible. i am making a script right now to see.
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