Any way to restrict billboard gui from facing the player when player looks at a certain angle?

Clipping issues resulted from player looking at a angle. I tried to circumvent this by using look vectors and positions, making the billboard decal invisible when reaching a certain dotproduct value (for different reasons altogether). However I don’t like the visuals of this, really feels poor and so I decided it would be best to leave as is but I really would like to know how to stop the billboardgui’s decal from clipping like I had shown.

There’s no way to do this, you should use a surfacegui to keep it solid on a surface instead.

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thanks but that wouldn’t work for headlights

this is possible. i am making a script right now to see.

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cool, else I will make due with just making the headlight itself transparent, it doesn’t get rid of the clipping issue into the car, but it makes it appear that the headlights are in fact lit up and not a dull round block

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