Any way to salvage current situation?

Right, hello everyone - I’m making a roleplay game that takes place in Volcano High from the game “Goodbye Volcano High” by KO_OP.

Building it was going fine, I was utilizing a reference image of a specific hall from a remake of its parody (which might actually have been the cause of my demise).
Ref:

Recreation of said hall:

However, this little journey of mine ended up in chaos and a bunch of mistakes. What mistakes, you may ask? First things first - asymmetrical spacing between floors.

Then, a terrible looking side profile.


Not to mention the back.

And now the true problem - stairs and floors.
image


I may not be an architect, but I don’t think that this is efficient OR good-looking, and it has been causing a pain constantly. If I had to guess - floors have to be layered, like a cake of sorts, I currently have Pandora’s box of a building, and I have literally no idea what to do, where to start. I am overwhelmed and panicking, because I feel like hours of my progress is going to be lost. What do I do? I need all the help I can get.

Thank you.

UPDATE: Pandora’s Box has been somewhat contained(?)

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I know exactly how you feel. There was a time when I tried to make stairs going up a skyscraper, and I spent hours fixing it.

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I think everyone learns this lesson the hard way…

For stairs (if the height change isn’t too drastic) you could union the steps and then stretch them to fit. I also like to build slightly overly long staircases and clip them through the floor at the lower end, just in case of any room height adjustments (I tend to use 2 stud thick floors/ceilings so have a bit of leeway).

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I find the best way for me is to just block out a building. Only walls, doorways, windows, and stairs.
Pick a floor height and stick with it, unless you need more room architecturally like vaulted ceilings for bigger rooms.

Walk through it in test mode in Studio. Get a feel if rooms are too big or too small, or the ceilings are too high or low. If you don’t build detailed rooms then you can easily modify the blocked out structure.

It’s way easier than taking a detailed room with patterned walls, floors and ceilings and having to make the whole room a few studs wider because you made part of it too big or too small. I know from years of experience, and you now know it too because of this build.

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