Hello, yes as the title says. i’m trying to find a way to accurately get a way to load a map for a round-based game
im currently stuck on a problem on how to make the Client’s Loading Screen GUI Not go visible before the map itself loads
my Current script is:
function LoadingScreen()
local Contentprov = game:GetService("ContentProvider")
LoadingFrame.Visible = true
local Mapdescendants = workspace:WaitForChild("Map"):GetDescendants()
for i = 1,#Mapdescendants do
Contentprov:PreloadAsync({Mapdescendants[i]})
end
task.wait(1)
LoadingFrame.Visible = false
end
Also i am not looking for like an entirely different Script. a way/Tip is all i need