When i’m at graphics 1 to 3 I get that stange glitchy light and unioning removes them but I can’t.
I have tried “MeshParting” the parts but it doesn’t work.
So basically, do you have any ideas to remove the glitchy thing for some other form of unioning ?
(If blender has some form of unioning please tell me )
However, it’s not to be used as a crutch - it’s a design/quality-of-life tool like any other modifier.
Back to OP
The strange lighting is actually the shading of the object. In Blender, you can change how lighting interacts with your object, smooth and flat shading can look very different from each other.
Actually what i want to do is for example when you union 2 parts (without negating one) they turn into a single part, (so they fix the light issue) and i’m trying to find something like that @Aotrou
This is how. Read up on the modifier on the Blender support website.
However,
if you’re having shading issues, the Boolean modifier is not how you solve that issue in the best way. This is known as the X/Y Problem where you think the solution to an issue is Y so your question is “how do I do Y?” when the actual solution is X.
Are you able to share the .obj file of the 3D model you’re having lighting issues with? The one from your first post. I will repeat again, lighting issues aren’t best fixed with modifiers.
Edit, I think you actually mean mean z-fighting, where both Parts are flashing through each other. In which case… just move the parts that are flashing up/down by 0.01 of a stud.
It’s really hard to explain but I think yea It should be z-fighting
Oh yea i know why now because when it was a model there was a lot of z-fighting on it but it’s a pain to remove them.
I made a test with z-fighting part and unioning them makes the z-fighting disappear
But the only problem is that my model that I want to union is too big for my PC (It crashes roblox studio)
Edit: I have an idea, if your computer is capable of unioning big numbers of parts (I think I have 617 totals parts on my model I think) maybe you could send me the unioned version. But maybe i’m asking too much
Edit 2: Also does meshparts cause more lag than normal parts ?
Actually wait this post explains what’s my problem but is there other ways to fix this problem instead of doing the oofset part by 0.001 because I will then have 600+parts to fix z-fighting on
Also i’m sending you the roblox version in dms for you to see