Any ways to stop Roblox image compression?

Does anyone know if there is a way I can stop roblox from compressing images? Or a way I can get around it? I uploaded this image:

image

but it compresses when I make it a decal like this:

you can’t see it via website it’s still being approved but if you look at the icon above you can see how it is compressed.

Is this alterable or is it just inevitable?

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what do you mean by sharper? do you mean make the un-compressed image bigger with out changing quality? bigger as in the same size as the minimum image for roblox

Are you talking about the website decal icon being compressed, or are you talking about the decal itself being compressed when you insert it into your game (like on a Part or something)?

the image itself is automatically compressed, for both the website icon and the decal in-game.

I believe your problem lies with grabbing it off the internet/online?.

If it was made in Photoshop/a software, you’d be importing it and be able to maximise the constraints.

If you need some help, I can whip this up on a few minutes on Photoshop and send you it here.

no, it’s not from online, it’s actually from a .wad file, i extracted the files directly, as you can see the first image is what it looks like in a videogame, but, in roblox it gets compressed. what roblox does is sort of the same as making an image smaller, then cutting and pasting it, and making it larger.

Well for the website icon, I don’t think there’s a solution for that.

As for when you insert it in-game, just make the size of the Part (or whatever you’re inserting it into) the same as the dimensions of the image itself. Then, I guess, just size it down/up while still keeping the aspect ratio.

no, i can’t edit the quality by just sizing the part. if you look at the icon of the decal, you can see it’s not the same as the image. the icon is what it looks like in game.

as you can see there, the background is also made up of the same images from a .wad file that have been compressed.

Might be the .wad file then, when I upload its JPG or PNG. It might just be the photos resolution too, for example when it was made it was a 100x100 pixel canvas meaning you can’t resize it. However if it was made on a say 1000x1000 pixel canvas you can make it way larger or smaller (up to 1000 x 1000) without loosing quality.

scratch that. I can’t seem to resize the image without the pixelisation quality increasing automatically.

My bad, I haven’t come across a .wad file before.

The problem lies with its resolution when it was created, similar if you pulled an image off google and tried to increase its size - it pixelates.

Also don’t go with the bare minimum Roblox suggestion because if you need to resize the quality gets butchered, e.g gamepasses should be 512 not 108 or whatever roblox suggests.

Roblox compresses images uploaded as a Decal to 1024x1024 if they are larger. To avoid compression make sure they are smaller than this.

yeah, i came across that. I can’t resize it without the quality “increasing”.

it is smaller. the image in question is: 192x80, and roblox automatically resizes it to 420x420, thus making the image have more pixels, which gives it that ‘blurred’ look. if it has to be resized, is there at least some sort of program that lets me resize images without smoothing edges of colors?

The preview image file on the website is not the same file which will be used in game…?

It looks fine in studio at original size?

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hm. i will try uploading it as an image directly from the file rather than uploading it as a decal.

Can you make the image a higher resolution than 192x80? I have a feeling it’s because your looking at it really close up, that the image is being stretched to fill the pixel space it takes up on screen.

i tried that, but when resizing it just increases quality, let me make a video quickly so you can see what i mean.

as you can see in the video, resizing the image just increases the amount of pixels
https://gyazo.com/059cecd068c356ab3b6a45f2c5bd516e

That’s why I asked about a higher resolution than just a resize, the answer seems to be no.
If you were using vector graphics this would be possible (but that isn’t usually just a simple conversion).

I’d you you’re probably best off leaving it blury, or in future creating oversized images as then it’s usually easier to downsize.