I’m trying to tween a torso joint literally no positional change, just a 10 degree angle, but it does a 360 to get to that point in the opposite direction. Anyone else having wonky pathing with tweenservice?
Can you send the code that is producing this issue?
It was in a testing studios game that I quit after getting frustrated at it, mb. But the literal code was me defining the tween table, editing the C1 and C0 of a weld. And it was literally just like, jointweld.C1 *= CFrame.Angles(math.rad(-15),0,0). Then when ran, it was do a 360 to get there instead of just rotating 15 degrees.
Also, if it helps for context, the weld was inside the torso, where the Torso is Part0 and the HumanoidRootPart is part1.