I have an idle animation but for the life of me I cant get it to turn off when I unequip the weapon, even if it looks like it will itll just start back up the only solution I have found is removing it from the equipped function entirely, any better way to do tool idles besides just checking if the weapon is equipped?
Heres how I initialized the animations
local anim1 = Instance.new("Animation")
anim1.AnimationId = "http://www.roblox.com/Asset?ID=17446888463" -- FIRING ANIMATION
local anim2 = Instance.new("Animation")
anim2.AnimationId = "http://www.roblox.com/Asset?ID=17475676196" -- IDLE ANIMATION
local anim3 = Instance.new("Animation")
anim3.AnimationId = "http://www.roblox.com/Asset?ID=15791160658" -- RELOAD ANIMATION
local anim4 = Instance.new("Animation")
anim4.AnimationId = "http://www.roblox.com/Asset?ID=15792859003" -- CLICK ANIMATION
local anim5 = Instance.new("Animation")
anim5.AnimationId = "http://www.roblox.com/Asset?ID=17446951316" -- AIM ANIMATION
local track1, track2, track3, track4, track5
heres what animations 2 script looks like
local function playAnimation2()
if not isPlaying then
isPlaying = true
local humanoid = game.Players.LocalPlayer.Character.Humanoid
if track1 then
track1:Stop()
end
if track2 then
track2:Stop()
end
if track3 then
track3:Stop()
end
track2 = humanoid:LoadAnimation(anim2)
track2.Priority = Enum.AnimationPriority.Action
track2.Looped = true
task.wait()
track2:Play()
end
end
And heres the only time I activate it
tool.Equipped:Connect(function()
isLooping = true
equipped = true
playAnimation2() -- Play idle animation when equipped
createAmmoGui()
setVolumesToDefault()
end)
Any help for a way to stop it would be nice and I’ve already tried all the basics so I’m trying to just find a more simple way to start it since equipped seems either to inefficient at detecting equips or it works to well and cant turn off