Anyone got any ideas on how to create the tdx range circle

hello developers, i need someone which is you if you want to help me to explain on how to do the tdx range circle this is what I am talking about :

I Have Tried Using Ray’s But Still Can’t Achieve It. I Have Also Tried Using Wedges But


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By searching your solution, i found this post:

Thank You I Never Knew This Was A Thing. But How Do I Turn This into a range circle like the range circle won’t have a look vector?

A little late and this might’ve already been solved or something. If you are still wondering or working on this, I believe they used an EditableMesh to edit the mesh directly or they used a skinned mesh with a bunch of bones they could manually edit to form those shapes.