Anyone know how this happened?

I was just messing around with parts in the suburban gas station when it all blended together and now it looks like just a solid smooth mesh… (while playtesting)


Before it was made out of parts too, so how could this possibly happen?

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Most likely the object wasn’t fully loaded in and stopped.

OR

The Mesh Texture is too small

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It wasn’t a mesh though, its made of parts

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Well some meshes I’m guessing but not the whole thing, why would it blend all of it like that?

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Oh, I misread. Yeah but it’s most likely the parts isn’t fully loaded when playtesting, unsure though

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image
I ungrouped it and i see that the normal parts are back but that stuck mesh is still there and I think its not an object that I can change or anything, just a rendering bug i guess.

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I’d just relaunch studio and see if it goes away. (Also, this belongs in #help-and-feedback:platform-usage-support and you should move it there.)

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It wasn’t an issue because it was while playtesting as I said, and I was messing around with the parts. It went away when I stopped playtesting. I’ll still move it into #help-and-feedback:platform-usage-support though.

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This is result of streaming enabled, the model may have streaming mesh enabled, you usually aren’t able to see low-poly model mesh near, which should report as a bug in #bug-reports:studio-bugs

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I’ve seen this bugwith this map too. It’s very odd

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