Anyone know how to find what move scaling was used?

Hey there, recently I decided to get back into a project I stopped working on a few months back. I was trying to get back into building it but as I started again I noticed my scaling was changed to move 0.125 from whatever I had it as before which makes is difficult to build the build properly. Does anyone know any tricks or ways to figure out what scaling was used?

You can scale a new part to the size of a part you don’t know the scale of, then divide the length or width to get the scaling scale. Crude, but it’s what I do when I’m in a situation like this.

Are you talking about the ‘Move’ setting in the Model tab in studio?
Just click on it and put whatever increment you were used to using into that spot.

If you want to find out what percentage something was scaled use @FluffySkunkBoy’s suggestion.

apologies for the late reply, i know how to change the move setting. i changed my scaling a few months back and cant remember what i used then so im trying to figure out if there is a way to find the studs scale used on those parts.

You can take the Position of 2 Parts that are on the same axis (let’s say the x axis) and subtract the x values.
So if you had a Part at 122.0 and another at 124.50 you’d know they are 2.5 studs apart at their centers.

Another way to figure it out is to use a dimension you’ve used in the past, then put that value into the Move window. Copy a Part then move it to another Part. If the edges align then you know you’ve got your increment correct.

Go to the View tab in Roblox Studio and enable Grid Material: image

That will allow you to view all of your objects in 1 stud increments, making it easier for you to find what scale you used.

that was it, i really appreciate it