Whenever i insert 2 NumbersValues into Data_Ids and leave and rejoin for loading, only 1 of the NumberValues is loaded. Sorry for creating such messy code.
Datastore script
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("Data_Storee_SamthekidRSsl")
game.Players.PlayerAdded:Connect(function(Player)
local Data_Ids = Instance.new("Folder")
Data_Ids.Parent = Player
Data_Ids.Name = "Data_Ids"
local data
local loadedData, errormessage = pcall(function()
data = DataStore:GetAsync(Player.UserId)
end)
if loadedData and data ~= nil then
print(_G.NameValue, _G.ValueValue)
local String_Id_Loaded = Instance.new("NumberValue")
String_Id_Loaded.Parent = Player.Data_Ids
String_Id_Loaded.Name = data[1]
String_Id_Loaded.Value = data[2]
else
warn(Player.Name.. " Has no data make them data or die")
end
Player.Chatted:Connect(function(msg)
local function Get_Name_To_Save(msg)
return msg:match("/([%w%s]-)$");
end
if msg:sub(1,5) == "save/" then
_G.Id_To_Save = msg.match(msg, "[%d%s]+")
_G.Name_To_Save = Get_Name_To_Save(msg)
local success, err = pcall(function()
local String_Id = Instance.new("NumberValue")
String_Id.Parent = Data_Ids
String_Id.Name = _G.Name_To_Save
String_Id.Value = _G.Id_To_Save
end)
end
end)
end)
game.Players.PlayerRemoving:Connect(function(Player)
_G.id = Player.UserId
local Save_Id = Player.Data_Ids
for ind, decend in pairs(Save_Id:GetDescendants()) do
print(decend)
_G.NameValue = decend.Name
_G.ValueValue = decend.Value
end
end)
game:BindToClose(function()
DataStore:SetAsync(_G.id, {_G.NameValue, _G.ValueValue})
wait(2)
end)