I saw a post about someone saying sounds can no longer be played backwards because of some moderation issues. That post was a year ago. I was just wondering if anyone knew how to reverse sounds in roblox studio? Or is that still not an option…
There is a way to reverse sounds, but you’ll need to script the process yourself. Basically, you play the sound from the end to the start by using Sound.TimePosition (which can be configured) and moving it backwards in a linear fashion.
By the way, it probably may have gotten removed (the option to reverse sounds) because people can bypass moderation by reversing their sounds (which wouldn’t be very noticeable) and then re-reversing them to actually unfold the inappropriate sound. However, sound moderation is much more cautious nowadays, hence, why we can still configure the Sound.TimePosition
property.
Last I heard, they still use humans to approve content. I remember reading somewhere that AI bots were much more reliable at finding inappropriate content and flagging them. Also, thanks for this. I was just planning on doing something like this in a harder way but you posted the most convenient solution. Thanks, again.
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I might be doing this the wrong way (using TweenService while sound is playing), but in my experience this introduces crackling/popping even for short audio, with longer audio becoming “stuttery”. Do you know of any way that doesn’t do this?