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Added basic vehicles
- 10 land-based vehicles, 5 watercraft
- Vehicles have varying stats, number of passenger seats, and item storage capacity
- Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels)
- A vehicle’s body will absorb potential damage dealt to internal components
- A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death)
- Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected
- Land-based vehicles will be destroyed if driven into water, or flipped over
- Once a vehicle explodes, its storage contents will also be destroyed
- Vehicles can run over infected and players (infected can also attack and damage vehicles)
- Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can
- All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits
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Implemented new map iteration (Image: https://i.imgur.com/S69esuT.png)
- Increased overall map size, completely recreated all terrain, and changed some town names
- New Oil Rig location
- New Regional Airport location
- New Bunkers location
- New Mansion location
- Added Roblox terrain water
- Added denser forests and varying terrain colors
- Added numerous minor structures and rebalanced interior of all structures
- Added new rock models and increased diameter of most trees
- Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map)
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Added cosmetic firearm skins
- Can be purchased through the Skins tab in the game menu
- Paying Robux on a particular option will provide a random skin from that group
- Players will not receive duplicate skins
- Skins can be applied to any firearm in the game
- A dropped firearm will remove any applied skins
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New inventory interface
- “Game menu” with Settings tab, Skins tab, and more to be added
- Larger grid size for easier inventory management
- Rotate (R) ability while dragging items
- Short labels for all items
- Designated slots for attachments in primary/secondary firearm slot
- Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced
- Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time)
- Some containers have been grouped together for convenience (piles of boxes, side-by-side lockers, kitchen cabinets etc. have been consolidated)
- Empty containers will include “empty” in the hover text
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Added new character cosmetics
- “Spetsnaz” outfit for 750 Robux (four pieces)
- Rare hustler outfit (four pieces)
- Rare airline captain outfit with two shirt variants
- Tactical sweater in various colors
- Khaki pants
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Firearms
- New reload animations for all firearms (full reloads for now, some firearms may be missing chambering animations)
- New reload sound effects for all firearms
- Reload stat is now tracked per firearm, and not per character (firearms must be equipped to reload)
- Attachments on firearms now display as orange dots instead of icons, except for ammo
- All firearms have updated color of metal and stocks
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Infected
- Unique appearance and loot drops depending on infected type (police, military, tourist, mechanic etc.)
- Increased difficulty of military infected
- Decreased difficulty of most common infected
- Added some rare infected with unique stats and loot drops
- Roblox pathfinding temporarily disabled
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Miscellaneous changes
- All inventory and character creator icons were updated (please inform us of misaligned or discolored icons, they will be improved upon)
- Added new lighting for easier clarity at nighttime in particular
- Added basic pickup and drop sounds for items and dragging in the inventory
- Added consumable and medical item usage sounds
- Changed color of some backpacks
- Increased effectiveness of most melee weapons against infected
- Long distance rendering for structure silhouettes (you can see locations beyond the fog)
- Rebalanced the volume and max distances of all sound effects, including gunfire and footsteps
- Changed the location of some Rare firearm and Rare cosmetic spawns
- Reduced the distance that ambient beach sounds can be heard
- Removed Soviet item spawns from common houses
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General fixes
- Improved character keybind stability
- Vicinity container items “stacking” when too many items were present
- Vicinity items moving off the grid after combining items of the same type (ammo etc.)
- Character animator not properly cleaning up sounds and object references
- Various network latency masks in the inventory
- Various back-end character fixes involving reload state, using tools, and equipping/unequipping
- UI related performance bottlenecks with the inventory, containers, and item interfaces
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