Apocalypse Rising 2 Alpha Changelog 01/06/2020

  • Added basic vehicles

    • 10 land-based vehicles, 5 watercraft
    • Vehicles have varying stats, number of passenger seats, and item storage capacity
    • Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels)
    • A vehicle’s body will absorb potential damage dealt to internal components
    • A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death)
    • Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected
    • Land-based vehicles will be destroyed if driven into water, or flipped over
    • Once a vehicle explodes, its storage contents will also be destroyed
    • Vehicles can run over infected and players (infected can also attack and damage vehicles)
    • Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can
    • All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits
  • Implemented new map iteration (Image: https://i.imgur.com/S69esuT.png)

    • Increased overall map size, completely recreated all terrain, and changed some town names
    • New Oil Rig location
    • New Regional Airport location
    • New Bunkers location
    • New Mansion location
    • Added Roblox terrain water
    • Added denser forests and varying terrain colors
    • Added numerous minor structures and rebalanced interior of all structures
    • Added new rock models and increased diameter of most trees
    • Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map)
  • Added cosmetic firearm skins

    • Can be purchased through the Skins tab in the game menu
    • Paying Robux on a particular option will provide a random skin from that group
    • Players will not receive duplicate skins
    • Skins can be applied to any firearm in the game
    • A dropped firearm will remove any applied skins
  • New inventory interface

    • “Game menu” with Settings tab, Skins tab, and more to be added
    • Larger grid size for easier inventory management
    • Rotate (R) ability while dragging items
    • Short labels for all items
    • Designated slots for attachments in primary/secondary firearm slot
    • Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced
    • Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time)
    • Some containers have been grouped together for convenience (piles of boxes, side-by-side lockers, kitchen cabinets etc. have been consolidated)
    • Empty containers will include “empty” in the hover text
  • Added new character cosmetics

    • “Spetsnaz” outfit for 750 Robux (four pieces)
    • Rare hustler outfit (four pieces)
    • Rare airline captain outfit with two shirt variants
    • Tactical sweater in various colors
    • Khaki pants
  • Firearms

    • New reload animations for all firearms (full reloads for now, some firearms may be missing chambering animations)
    • New reload sound effects for all firearms
    • Reload stat is now tracked per firearm, and not per character (firearms must be equipped to reload)
    • Attachments on firearms now display as orange dots instead of icons, except for ammo
    • All firearms have updated color of metal and stocks
  • Infected

    • Unique appearance and loot drops depending on infected type (police, military, tourist, mechanic etc.)
    • Increased difficulty of military infected
    • Decreased difficulty of most common infected
    • Added some rare infected with unique stats and loot drops
    • Roblox pathfinding temporarily disabled
  • Miscellaneous changes

    • All inventory and character creator icons were updated (please inform us of misaligned or discolored icons, they will be improved upon)
    • Added new lighting for easier clarity at nighttime in particular
    • Added basic pickup and drop sounds for items and dragging in the inventory
    • Added consumable and medical item usage sounds
    • Changed color of some backpacks
    • Increased effectiveness of most melee weapons against infected
    • Long distance rendering for structure silhouettes (you can see locations beyond the fog)
    • Rebalanced the volume and max distances of all sound effects, including gunfire and footsteps
    • Changed the location of some Rare firearm and Rare cosmetic spawns
    • Reduced the distance that ambient beach sounds can be heard
    • Removed Soviet item spawns from common houses
  • General fixes

    • Improved character keybind stability
    • Vicinity container items “stacking” when too many items were present
    • Vicinity items moving off the grid after combining items of the same type (ammo etc.)
    • Character animator not properly cleaning up sounds and object references
    • Various network latency masks in the inventory
    • Various back-end character fixes involving reload state, using tools, and equipping/unequipping
    • UI related performance bottlenecks with the inventory, containers, and item interfaces
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