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Added three new bridges to replace placeholders
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Added fuel tanks to Military Airfield as well as more infected spawners
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Added 8 new backpacks: Military Duffel Bag, Heavy Spec Ops Pack, Soft Suitcase, Hard Suitcase, Vintage Radio Pack, Soviet Pack, Weaved Basket Pack, and College Pack, not including color variants
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Added 8 new clothing items, not including color variants
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Added 7 new hats/accessories, or replaced existing models
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Corpses of players will despawn after 5 minutes
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Corpses of infected will despawn after 2 minutes
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Changed behavior of Hotbar, Compass, and Playerlist when playing on small resolutions
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Changed AK-47 recoil to be harder to control when aiming down sights
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Reduced spawn rates of most Military firearms and ammo
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Reduced spawn rates of most Military backpacks
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Reduced Model 788 max headshot damage to 56
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Increased bullet drop for Model 788
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Increased rate of fire for all shotguns
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Fixed door and window model LOD not properly functioning at far distances
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Fixed a few cases of incorrect UI padding
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The Infected return (Zombies):
- Now have their own unique damage indicator colours
- New sprinting animation and increased sprinting speed
- Loot pool updated with more ammo and more balanced consumables
- Appearances updated to include hair, faces, and newer clothing items
- Path finding will occur if their target is not visible
- They will no longer take extra damage
- Bullets will now do the same damage to infected as they do to players
- Bullets will no longer be able insta kill on headshots unless they’re weak
- They will target and investigate the location where a player fired an unsuppressed firearm
- Sprinting to the target will occur when a shot is close by
- Walking to a target will occur when a shot is far away
- Supressors will negate any kind of shot investigation
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Death feed UI:
- Players’ deaths will now be broadcasted to all player in the server
- Death notifications will display for 15 seconds, and a maximum of 5 can be displayed at once
- Death notifications will include:
- Players falling to their death
- Players starving to death
- Players dying of thirst
- Players dying to Infected
- Players killed by other Players
- Will include the weapon used
- Will include the distance they were killed at
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Inventory Quality of Life:
- Fixed issue with items ghosting and blocking slots
- Fixed issue where firearms with internal magazines could overflow with ammo
- Fixed issue with backpack containers displaying incorrect names
- Grid-aligned items attached to firearms when in the inventory
- Added firearm equip sound akin to the clothing equip sounds (likely to be improved)
- Added drop guide lines for items
- Hovering over an item will more clearly display its size and position
- Dragging an item will display orange where it will be slotted
- Dragging appearance tweaked to better display guide lines
- Improved latency masking when dragging items
- Moving ammo between boxes/magazines/clips
- Moving within a container
- From container to container
- From container to equipment area
- From container to ground
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Character Quality of Life:
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Implemented latency masking for equipping items
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Added ladder actions to contextual controls gui
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Crouching will slightly lower the range at which Infected can spot you
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New characters will now spawn with an extra 18 rounds of .45 ACP ammo
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Fixed firemodes resetting to their default mode when unequipping
- Firemode will persist when a firearm is dropped
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Fixed a cause of players clipping through walls when climbing
- Ladders will fail to be mounted sometimes, working on a solution for this
- Early dismounting may cause
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Added world reticle dot to better show where your bullets will land in close quarters
- The white dot will be displayed when bullet raycasting is in “close quarters” mode
- The white dot will accuratly tell you where your shot will land
- The white dot is not visible if your shot will land at your crosshair
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