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Added music to the character creator
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Map view distance has been increased for terrain and core elements
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Added squad member names to map markers
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Added extra data saving safety measures
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Added new moon and sun textures to the default skybox
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Added search bar and filter buttons to character creator
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Firearms on the ground now display their attachments/magazines when dropped
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Added one purchasable outfit - the Green Beret (Price will not change! Purchases will never be removed from your account!)
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Added cosmetic item discovery and item tagging
- All cosmetic items in the character creator are now locked behind the discovery system (except paid items, which are rewarded once purchased)
- Discovering a new item in the world unlocks it for future use in the character creator
- Items will display their current discovery status in the inventory and world hovertexts
- Equipping or moving any “New” tagged items into your inventory will unlock them. You can also right click to unlock any “New” items from any vicinity containers
- Only fresh loot will be classified as “New”. After a player interacts with any “New” loot, its status becomes “Worn” and it can no longer be used for unlock.
- Any fresh loot that you have already discovered will display the “Unlocked” tag instead of “New”
- Player corpses no longer allow cosmetics to be looted if they are currently being worn
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Added two new (non-rare) firearms - Camp Carbine, AUG Assault Rifle
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Added five “Rare” firearms - Makarov, Mosin PU Sniper, MP 40, M1919A6 LMG, Python Revolver
- Rare firearms have their own special spawn locations, and usually only spawn in one or two places on the entire map
- Most Rare firearms require special ammunition or magazines which will only spawn with the firearm, or nearby
- Some of these firearms have unique properties or stats, but most are relatively standard
- Rare firearms and ammo will be marked with a colored “Rare” tag
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Added nine melee weapons - Pocket Knife, Chef Knife, Combat Knife, Hatchet, Fire Axe, Crowbar, Entrenchment Shovel, Officers Sword, and NCO Katana
- Damage is delt according to the hitbox of the weapon
- Weapons have different attack styles, speeds, and damage stats
- Melee hits will not stun players
- Melee hits on most weapons will stun infected
- All melee hits will break window glass
- Newly spawned players now have a Pocket Knife in addition to their Snubnose Revolver
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Adding boxing mode to characters (Default bind “B”)
- Boxing mode is a melee system accessable at any standing state
- Left clicks will play a combo of Left and Right punches
- Holding right click will initiate a block stance
- Shoving is replaced with a kick that can guardbreak another player’s block stance
- Crouching can be used to attack under blocking players
- Damage is delt to anything directly infront of your character
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Added a shove attack (Default bind “F”)
- Shoving can be done from any standing state
- Shoving can be done while holding weapons
- Shoving will stagger infected and players
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Added new player spawning system
- Respawning characters will in certain regions of the map be moved from their last location to a respawn location outside of the map region they logged out in. Most high traffic areas will use this region spawning mechanic.
- Fresh characters will spawn at random spawns along coastlines favoring the ones furthest from other players.
- Also changed player spawn locations to be more distant from towns and areas with numerous infected
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Added more cases for player death messages
- Differentiated starving and thirst
- Changed death message for falling into the volcano
- Added support for boxing and melee weapon kills
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Changed loot spawning system
- Tweaked various item spawn rates
- Changed most loot categories and spawn locations to be more specific (you won’t find a Chef hat in some random wardrobe anymore)
- Tuned the amount of ammo firearms spawn with
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Changed contextual controls to be more state specific
- Climbing is now more specific
- Weapon controls are more specific
- Display order tweaked for better context accuracy
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Changed most firearm display names to include additional context
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Changed attachment display names to avoid copyright
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Changed lighting to compatability mode and tweaked atmosphere
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Upgraded textures for most of the Roblox-created hats available in-game
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Increased Beef Jerky value to 25 instead of 15
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Optimized and in some cases removed various server loops
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World interaction UI now better shows what you’re interacting with
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Rewrote day counter system to better reflect time played
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Non equipped firearms can no longer be hotbar slotted
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Reorganized data saving order on player leave to prevent death cheating
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Patched various exploits and improved various security weakpoints
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Fixed various parts of the infected respawn system
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Fixed sensitivity scaling with higher zoom scopes
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Fixed the “look direction lock” action not freezing move direction
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Fixed infected and players standing up after dying
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Fixed a lot of roblox injected scripts not being cleaned up
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Rewrote character animation replication
- Less performance intesntive for clients
- Better playback replication of one off animations
- Better integration with other character systems
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Rewrote, optimized, and bug fixed raycasting methods
- All raycasting uses a better standard system across the board
- Raycasting made more performant in many circumstances
- fixed raycasting related bugs across the board
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Rewrote sound playback systems
- Fixed many cases of sounds failing to play
- Sounds should no longer cut out on death
- Sound cleanup and managment better across the board
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Rewrote parts of the client character controler
- Character direction should be more responsive to inputs
- Character states should better transition
- Added support for various melee states
- Fixed various server replication and validation issues
- Rubber banding now provides the client with some feedback and should be less common
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Rewrote loading screen
- Better displays the current loading item
- Tweaks to better prevent freezing on start