Apocalypse Rising 2 Alpha Changelog 04/21/2019

  • Added music to the character creator

  • Map view distance has been increased for terrain and core elements

  • Added squad member names to map markers

  • Added extra data saving safety measures

  • Added new moon and sun textures to the default skybox

  • Added search bar and filter buttons to character creator

  • Firearms on the ground now display their attachments/magazines when dropped

  • Added one purchasable outfit - the Green Beret (Price will not change! Purchases will never be removed from your account!)

  • Added cosmetic item discovery and item tagging

    • All cosmetic items in the character creator are now locked behind the discovery system (except paid items, which are rewarded once purchased)
    • Discovering a new item in the world unlocks it for future use in the character creator
    • Items will display their current discovery status in the inventory and world hovertexts
    • Equipping or moving any “New” tagged items into your inventory will unlock them. You can also right click to unlock any “New” items from any vicinity containers
    • Only fresh loot will be classified as “New”. After a player interacts with any “New” loot, its status becomes “Worn” and it can no longer be used for unlock.
    • Any fresh loot that you have already discovered will display the “Unlocked” tag instead of “New”
    • Player corpses no longer allow cosmetics to be looted if they are currently being worn
  • Added two new (non-rare) firearms - Camp Carbine, AUG Assault Rifle

  • Added five “Rare” firearms - Makarov, Mosin PU Sniper, MP 40, M1919A6 LMG, Python Revolver

    • Rare firearms have their own special spawn locations, and usually only spawn in one or two places on the entire map
    • Most Rare firearms require special ammunition or magazines which will only spawn with the firearm, or nearby
    • Some of these firearms have unique properties or stats, but most are relatively standard
    • Rare firearms and ammo will be marked with a colored “Rare” tag
  • Added nine melee weapons - Pocket Knife, Chef Knife, Combat Knife, Hatchet, Fire Axe, Crowbar, Entrenchment Shovel, Officers Sword, and NCO Katana

    • Damage is delt according to the hitbox of the weapon
    • Weapons have different attack styles, speeds, and damage stats
    • Melee hits will not stun players
    • Melee hits on most weapons will stun infected
    • All melee hits will break window glass
    • Newly spawned players now have a Pocket Knife in addition to their Snubnose Revolver
  • Adding boxing mode to characters (Default bind “B”)

    • Boxing mode is a melee system accessable at any standing state
    • Left clicks will play a combo of Left and Right punches
    • Holding right click will initiate a block stance
    • Shoving is replaced with a kick that can guardbreak another player’s block stance
    • Crouching can be used to attack under blocking players
    • Damage is delt to anything directly infront of your character
  • Added a shove attack (Default bind “F”)

    • Shoving can be done from any standing state
    • Shoving can be done while holding weapons
    • Shoving will stagger infected and players
  • Added new player spawning system

    • Respawning characters will in certain regions of the map be moved from their last location to a respawn location outside of the map region they logged out in. Most high traffic areas will use this region spawning mechanic.
    • Fresh characters will spawn at random spawns along coastlines favoring the ones furthest from other players.
    • Also changed player spawn locations to be more distant from towns and areas with numerous infected
  • Added more cases for player death messages

    • Differentiated starving and thirst
    • Changed death message for falling into the volcano
    • Added support for boxing and melee weapon kills
  • Changed loot spawning system

    • Tweaked various item spawn rates
    • Changed most loot categories and spawn locations to be more specific (you won’t find a Chef hat in some random wardrobe anymore)
    • Tuned the amount of ammo firearms spawn with
  • Changed contextual controls to be more state specific

    • Climbing is now more specific
    • Weapon controls are more specific
    • Display order tweaked for better context accuracy
  • Changed most firearm display names to include additional context

  • Changed attachment display names to avoid copyright

  • Changed lighting to compatability mode and tweaked atmosphere

  • Upgraded textures for most of the Roblox-created hats available in-game

  • Increased Beef Jerky value to 25 instead of 15

  • Optimized and in some cases removed various server loops

  • World interaction UI now better shows what you’re interacting with

  • Rewrote day counter system to better reflect time played

  • Non equipped firearms can no longer be hotbar slotted

  • Reorganized data saving order on player leave to prevent death cheating

  • Patched various exploits and improved various security weakpoints

  • Fixed various parts of the infected respawn system

  • Fixed sensitivity scaling with higher zoom scopes

  • Fixed the “look direction lock” action not freezing move direction

  • Fixed infected and players standing up after dying

  • Fixed a lot of roblox injected scripts not being cleaned up

  • Rewrote character animation replication

    • Less performance intesntive for clients
    • Better playback replication of one off animations
    • Better integration with other character systems
  • Rewrote, optimized, and bug fixed raycasting methods

    • All raycasting uses a better standard system across the board
    • Raycasting made more performant in many circumstances
    • fixed raycasting related bugs across the board
  • Rewrote sound playback systems

    • Fixed many cases of sounds failing to play
    • Sounds should no longer cut out on death
    • Sound cleanup and managment better across the board
  • Rewrote parts of the client character controler

    • Character direction should be more responsive to inputs
    • Character states should better transition
    • Added support for various melee states
    • Fixed various server replication and validation issues
    • Rubber banding now provides the client with some feedback and should be less common
  • Rewrote loading screen

    • Better displays the current loading item
    • Tweaks to better prevent freezing on start
16 Likes

This topic was automatically closed after 1 minute. New replies are no longer allowed.