Apocalypse Rising 2 Alpha Changelog 09/24/2019

  • New cosmetics

    • 4 findable outfits with multiple pieces: Clown, Colonial, WWII Ranger, German Infantry
    • 5 new hats: Sombrero, #1 Drink Hat, Pith Hat, Patched Hat, Baseball Cap (3 colors)
    • 1 paid outfit: Soviet Infantry Officer
    • Increased spawn rates of all Rare cosmetics, and added “Rare” tag to relevant cosmetics
  • Corpses (player and zombie)

    • More reliable ground snapping
    • More reliable fall-over animations
    • Corpse containers now scale their height to match their contents
    • Despawning logic tweaked to be more reliable
    • Backpacks are now visually removed from the corpse when looted
  • Character and Inventory

    • Added corpses for players who log out while in combat
    • Added feedback messages for various inventory actions
    • Changed default inventory key to TAB
    • Picking up ammo boxes will automatically try to spread the ammo
    • Secondary interaction key bind now displays while reloading
    • Dragging items from the ground to hotbar slot now works
    • Adjusted the “slope slipping point” on characters
    • Picking up a bigger backpack now automatically swaps it for your old pack
    • Adjusted hovertext positioning to better show object location
    • Fixed stats not resetting on combat logs
  • Infected

    • Should no longer stutter when near you
    • Visibly partially stagger when shot and will temporarily slow down after being shot
    • Will take a more direct path to you
    • Have upgraded corpses (loot still drops near the corpse, there is no container)
    • Hit logic adjusted for more accuracy
  • World

    • Door animations have been made smoother
    • Windows now manage state better
    • Ground loot system overhauled
    • Container to model sync up system overhauled
    • Initial client and server memory usage reduced
    • Client chunking changed to match fog shape
  • Bullets

    • Better respect the clients inputs
    • New validation system
    • No longer break glass behind “flesh” hits
  • Hotbar

    • Fixed item position persistence bugs
    • Fixed spammy auto slot behavior for certain types of items
    • Adjusted auto slot type logic to be more generalized
  • Firearms

    • Increased reload speed of M1903, M1 Garand, and SKS
    • Increased recoil for the AUG Assault Rifle
    • Increased recoil for the XM177 Assault Carbine
    • Decreased recoil for the M14
    • Increased damage (slightly) for FAL and M14
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