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Updated player stat management and sprinting mechanic
- Removed stamina bar and displays from the game
- Sprinting now causes Hunger and Thirst bars to degrade 2.5x faster
- While starving, dying of thirst, or both, Health now degrades 2.5x faster while sprinting (you can sprint while a stat bar is empty, at the cost of your Health)
- Added “stat freezing” effect for stamina boosters (hunger/thirst will stop degrading while a stamina booster is in effect)
- Changed hunger fill healing amount to 20, was 25 (once the player’s Hunger bar is maximized, 20 Health will be applied - 20 seconds must pass before food can be used to provide more Health)
- Adjusted how change arrows display on player bars to be more consistent
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Consumable changes
- Added secondary value buffs/debuffs to some food items, such as items that cost Hunger or Thirst but improve the opposite stat (or items that improve both)
- Reduced spawn rate for most consumables
- Added Moldy Bread, Spoiled Milk, Bruised Apple, and Old Banana as new consumable items
- Reduced the spawn rate of stamina boosters
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Changed some firearm stats
- Increased recoil for AUG Assault Rifle and XM177 Assault Carbine
- Increased effective range for all LMGs by ~100 studs (full damage will be dealt at a further distance)
- Increased damage for Python Revolver
- Increased headshot multiplier for all LMGs
- Reduced aim-down-sight accuracy for all LMGs by ~30%
- Reduced recoil for MP 40 SMG
- Reduced recoil for M16A1
- Tweaked recoil for AKS-74U
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Changed ammo spawn rates
- Most firearms spawn with much less ammo (except Rares)
- Some firearm magazines like the M60 and M249 boxes will no longer spawn anywhere else, except with the firearm
- Large capacity magazines have a significantly lower chance of spawning on their own, or with a firearm
- Ammo that does not spawn with a firearm will provide about half as many bullets, whether it’s a magazine or a box of loose ammo
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Improved doors and windows
- All door animations updated to avoid zfighting
- Some swing doors now have specific interaction points
- All garage doors now have a control box interaction point (in the future this may be changed so garage doors can only be opened from the inside)
- Most windows now have smashable inner frames, melee weapons or firearms are capable of destroying enough of the window to allow the player to jump through it
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Spawning into an existing character will now always re-spawn you at a new starter spawn point away from players (you will no longer spawn nearby where you left the game)
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Increased swing speed for Hatchet melee weapon
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Improved melee weapon hit detection to prevent hit failure while an infected is staggered (the hatchet is especially more reliable)
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Changed health boosters to allow use even if some amount of previously boosted health remains (boosters cannot be stacked)
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Changed the screen desaturation effect to start at 50% health, was 100%
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Fixed cases where zombie and player corpses would initialize in odd positions
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Fixed some instances of interactable state syncing issues (broken doors)
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Fixed some ground loot failing to load models
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